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Never Call Retreat

Comprehensive rules, generously illustrated with in-period art. The basic unit of maneuver is the regiment (a unit typically composed of 2-3 infantry stands). Game mechanics include initiative, written divisional orders, leaders, hidden movement, supply, morale, and pursuit. Additional rules cover gunboats, snipers and sharpshooters, heavy artillery and mortars, and engineering.

Orv Banasik
Prairie Products
Out of Print
24 pages in binder
Ground scale is 1" = 30 yards. One turn represents 20 minutes. One figure represents 50 infantry or cavalry, or 2 guns. Intended for use with 15mm or 25mm figures.
Troop Type # of figures base size
(frontage x depth)
Infantry 3-4 1" x 2"
Cavalry 2 2" x 2"
Gunners 1 ¾" x ¾"


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 December 1996. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 December 2016.

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©1994-2021 Bill Armintrout
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Never Call Retreat

American Civil War Gaming Rules