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Taiko!


Written with 15mm figures in mind, Taiko! converts easily to 6mm and 25mm as well. The rules play to two levels of combat, 1:1 scale, and 50:1 scale. The former is used for small skirmish battles, and has a fast and chaotic feel to it as units of warriors engage, pursue their beaten foe, and then perhaps find themselves being beaten and pursued. The 50:1 scale is ideal for recreating the larger battles of feudal and/or renaissance Japan, with large formations of infantry and cavalry maneuvering around the battlefield under the control of their lord or one of his generals.

Besides the "must-have" Flagship Games traits of playability and speed-of-play, Taiko! faithfully recreates the command and control methods of the samurai warlord, who, in the period covered by these rules, typically led from the rear where he could keep a watchful eye on the proceedings of the battle. While he can join the fray (perhaps to bolster the flagging morale of one of his units), his ability to control the rest of his army will suffer, maybe evening failing to follow his orders.

– introduction


Publisher
Flagship Games
Status
In Print
Contents
Available in print and PDF

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016.

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©1994-2024 Bill Armintrout
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Taiko!

Samurai Warfare During the age of Country at War

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