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Rugged Adventures


These basic rules will allow you to start gaming in the Pulp Era. The Core Rules focus primarily on combat mechanics, as conflict is a driving factor in action stories. A Rugged Adventure is much more then a wargame though. Players are expected to act their character and contribute to the story development.
Rugged Adventures introduction


Designers
Kurt Hummitzsch, Robert Murch
Publisher
Pulp Figures
Year Published
2002
Status
In Print
Contents
Online (18-page PDF)
Scale
Scale is 1:1. Each miniature represents an individual player or non-player extra.

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 6 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 6 October 2016.

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Rugged Adventures

The Miniatures Game of Manly Adventure In Exotic Locals Of The Pulp Era

Supplements

Rugged Adventures Quick Reference Sheet

Rugged Adventures Quick Reference Sheet

2-page PDF.

Rugged Adventures PRP Character Sheets #1

Rugged Adventures Quick Reference Sheet

Pre-designed characters and blank form. 26-page PDF.

Pulp Tools of the Trade

Pulp Tools of the Trade
The pulps were brimming with gizmos and gadgets. Some devices were designed to aid the hero and facilitate their daring escapes or otherwise thwart the evil villain’s plan. Other devices were inventions by the villains themselves – usually something pretty nasty that no self respecting hero would ever dream of using themselves. This list is a compilation of gizmos and devices we believe are typical of the genre. It is by no means complete but we hope these examples can guide Rugged Adventures scenario designers to invent their own fantastic gizmos for use by and against the forces of evil. Keep in mind also that these are only suggestions and the GM should modify the equipment to suit the plot-line of the game.
Pulp Tools of the Trade introduction

12-page PDF.

The United States Rocket Corps

Rugged Adventures Quick Reference Sheet

Rocket Corp rules. 7-page PDF.