Help support TMP

Rugged Adventures

These basic rules will allow you to start gaming in the Pulp Era. The Core Rules focus primarily on combat mechanics, as conflict is a driving factor in action stories. A Rugged Adventure is much more then a wargame though. Players are expected to act their character and contribute to the story development.
Rugged Adventures introduction

Kurt Hummitzsch, Robert Murch
Pulp Figures
Year Published
In Print
Online (18-page PDF)
Scale is 1:1. Each miniature represents an individual player or non-player extra.


Areas of Interest

World War One
World War Two on the Land

Featured Hobby News Article

Featured Link

Top-Rated Ruleset

Beer and Pretzels Skirmish (BAPS)

Rating: gold star gold star gold star gold star gold star gold star gold star 

Featured Showcase Article

Rebasing My 6mm A7Vs

unknown member rebases some old soldiers.

Featured Workbench Article

Constructing the Japanese Patrol Aeronef Moni

unknown member scratchbuilds another Victorian flying machine.

Featured Profile Article

First Look: Battlefront's Train Tracks

unknown member checks out some 10/15mm railroad tracks for wargaming.

Featured Movie Review

This entry created by unknown member on 6 October 2016. Last revised by unknown member on 6 October 2016.

2,943 hits since 13 Oct 2016
©1994-2024 Bill Armintrout
Comments or corrections?

The Membership System is temporarily offline for maintenance. It should be restored shortly.

Rugged Adventures

The Miniatures Game of Manly Adventure In Exotic Locals Of The Pulp Era


Rugged Adventures Quick Reference Sheet

Rugged Adventures Quick Reference Sheet

2-page PDF.

Rugged Adventures PRP Character Sheets #1

Rugged Adventures Quick Reference Sheet

Pre-designed characters and blank form. 26-page PDF.

Pulp Tools of the Trade

Pulp Tools of the Trade
The pulps were brimming with gizmos and gadgets. Some devices were designed to aid the hero and facilitate their daring escapes or otherwise thwart the evil villainís plan. Other devices were inventions by the villains themselves – usually something pretty nasty that no self respecting hero would ever dream of using themselves. This list is a compilation of gizmos and devices we believe are typical of the genre. It is by no means complete but we hope these examples can guide Rugged Adventures scenario designers to invent their own fantastic gizmos for use by and against the forces of evil. Keep in mind also that these are only suggestions and the GM should modify the equipment to suit the plot-line of the game.
Pulp Tools of the Trade introduction

12-page PDF.

The United States Rocket Corps

Rugged Adventures Quick Reference Sheet

Rocket Corp rules. 7-page PDF.