Steam-Powered Miniatures Combat
Rating: (6.00)
Total Votes: 3
Total Votes: 3
Editions
Currently on version Prime (Mk III).
Supplements
WARMACHINE: Prime - Rules Digest
Available online. 109-page PDF.
No Quarter Presents: Forces of Distinction
No Quarter Presents: Forces of Distinction compiles all the “Forces of Distinction” articles from No Quarter magazine through issue #56 in one volume—over thirty theme forces with original fiction. No Quarter Presents: Forces of Distinction also includes two all-new theme forces unique to this product.
– publisher's website
WARMACHINE: Reckoning
The rising threat of the Cryxian armies has become too great. Death permeates the war-torn region, and Empress Ayn and King Leto themselves chance incredible danger to meet and coordinate their stand. The Protectorate’s Northern Crusade joins Khador and Cygnar in a final alliance of men against the unending armies of the Dragonfather. As these armies combine to expel the deathless forces of Cryx from the mainland, in tunnels below the battleground a lone Khadoran soldier fights to save one of the Motherland’s greatest legends.
– publisher's website
WARMACHINE: Vengeance
The nations of Khador and Cygnar are still reeling from their defeat at the hands of Cryx’s armies within the Thornwood. Meanwhile, the Protectorate of Menoth’s Northern Crusade seizes the opportunity to push into Umbrey while the besieged elven nation of Ios struggles to repel the skorne invaders at their gates. For Cygnar, a chance to retake the initiative emerges when an unusual Cryxian column is discovered heading south. The newly promoted Lord General Coleman Stryker marches to intercept, unaware of the true danger that awaits him.
– publisher's website
Forces of WARMACHINE: Convergence of Cyriss
To those who worship Cyriss, no tenet is more sacred than the Fifth Harmonic—the belief that the Clockwork Goddess will manifest once the perfect machine is created across all of Caen. The key to this vessel’s completion lies in the geomantic fulcrums of power that cover the world, many in hostile territory. For centuries the cult has been amassing an immense mechanikal army, poised to take the final steps in readying for their goddess. The time has come for the Convergence to complete the Great Work, and they will let none stand in their way.
– publisher's website
WARMACHINE: Colossals
BRACE YOURSELF FOR FULL-SCALE WARFARE! Darkness descends upon the nations of the Iron Kingdoms as the undead legions of Cryx overwhelm Point Bourne, revealing their true strength. As war once again consumes the land, the embattled nations race to deploy colossal warjacks bristling with weaponry to turn the tide. But the emergence of new threats, both ancient and unseen, will force old enemies into uneasy cooperation in a fight for survival!
– publisher's website
WARMACHINE: Wrath
Fuel the Engines of War! As the fury of war shatters the fragile peace following the events of WARMACHINE: Legends, the nations of the Iron Kingdoms prepare to unleash new weapons against their foes. While old grudges bring about new hostilities, a sinister force prepares to cast its shadow across all of Immoren as events unfold that will change the Iron Kingdoms forever!
– publisher's website
Forces of WARMACHINE: Mercenaries
Our Business is War! Where war arises, warriors-for-hire inevitably follow—and conflict is constant within the Iron Kingdoms. The mercenaries of the region are as varied as its lands and the peoples who inhabit them. From vile assassins such as the infamous Croe’s Cutthroats to the Hammerfall companies from the dwarven nation of Rhul and the highly disciplined Steelheads, generals can find mercenaries to suit any battlefield role.
– publisher's website
Forces of WARMACHINE: Cryx
The Dragonfather Calls! From the darkness of their nightmarish isle, the undead legions of Cryx strike forth at the Iron Kingdoms, each battle serving to fuel their unholy factories as necrotechs shape everything that walks, crawls, or slithers out of their dank, macabre workshops. To oppose Cryx is to oppose death itself as legions of undead mechanithralls, ghostly bane thralls, looming black iron helljacks, and skittering bonejacks surge forth at the command of their lich lord masters.
– publisher's website
Forces of WARMACHINE: Protectorate of Menoth
The Road to Salvation is Paved with the Skulls of Heretics! Driven by Menoth's will, the Protectorate of Menoth wages a crusade against the other nations and lesser faiths of western Immoren. Powerful warcasters imbue their towering warjacks with divine might while masses of zealots, mighty Knights Exemplar, and ranks of disciplined Temple Flameguard stand ready to cleanse the stain of heresy wherever it may be found. Against those who carry out the Creator's will, there can be no hope of victory!
– publisher's website
Forces of WARMACHINE: Khador
For the Empress and the Motherland! In the cold north of western Immoren lies the mighty Khadoran Empire, whose massive military epitomizes the national ideals of strength and resilience. Legions of Winter Guard march at the call of the empress, bent on conquest of the entire Iron Kingdoms. Led by powerful warcasters as unrelenting as the Khadoran winter and backed by elite soldiers such as the disciplined Iron Fang Pikemen and the imposing Man-O-War troopers who stride into battle in great steam-powered suits of armor, the army of Khador is ready to crush all who stand against them.
– publisher's website
Forces of WARMACHINE: Cygnar
Courage and Honor! Known as the Jewel of the Iron Kingdoms, the great nation of Cygnar is beset by enemies on all sides. Against these threats stands the elite army of the Cygnus, including battle-hardened trenchers, deadly long gunners, and the legendary Storm Knights, warriors whose weapons bristle with lightning. Armed with the most advanced mechanika in the Iron Kingdoms, the stalwart and courageous soldiers of Cygnar stand resolute against those who seek to destroy their beloved homeland.
– publisher's website