Help support TMP


Red Actions!


Yet another Actions knock-off, Cap’n? Darn straight, Comrade! The workers at the Perfect Bolshevi…. I mean, Captain, have decided that since there are few RCW rules on the market to our taste, we’d make our own set! Being lazy, we figured, what the heck, let’s use the Actions platform once again, since we love it so.
Red Actions! introduction


Publisher
Perfect Captain, The
Year Published
2003
Status
In Print
Contents
Available online (28-page DOC)
Scale
The basic unit of the game is the platoon, which is composed of somewhere between 20-50 Red Gangsters or White Interventionist Dupes.
Red Actions! page 2
These rules were written primarily for 15mm figures, but should work for any. Each inch is around 25 yards, each turn a few minutes.
Red Actions! page 3
Basing
For Basing, we standardize on a 30mm x 15/20mm rectangle with 2-3 foot figures or 2 horse figures on it. Any similar system will work fine.
Red Actions! page 3

Back to RULES DIRECTORY


Areas of Interest

World War One

Featured Hobby News Article


Featured Showcase Article


Featured Profile Article

GameCon '98

The Editor tries out this first-year gaming convention in the San Francisco Bay Area (California).


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 November 2016.

562 hits since 27 Nov 2016
©1994-2020 Bill Armintrout
Comments or corrections?


Red Actions!

A game of company level battles and ambushes in the Russian Civil War Period

Supplements

Beyond the River Don

Beyond the River Don

Campaign game supplement.