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Italian Wars


The system uses 'bases' of figure/strips to provide both the visual effect as well as 'traffic' problems on the tabletop. Most calculations are based on these blocks (pre-DBM, too – you saw it here first, folks!!), with the effective results of combat being expressed as the 'real-life' version (i.e. 'confused fighting', rout etc.) without need for assessing 'casualties' and 'morale' as separate stages.

The two main figures to watch are the 'Combat Efficiency Rating' (CE) of the unit, which is a combined expression of it's skill AND training as a unit (thus, 'old-style' [i.e. medieval] Heavy Gendarmmes are lower-rated than some more 'modern' Medium Mercenaries who actually take orders!). The second figure is the equally important 'commander rating' (CMD), which may be 'spent' during a turn to represent the general/leader's intervention to reform units, give orders, inspire fighters and rally the broken – and yes, there is never enough to go round…

– designer's listing


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016.

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Italian Wars

Renaissance Rules (6mm)