Help support TMP


Italian Wars


The system uses 'bases' of figure/strips to provide both the visual effect as well as 'traffic' problems on the tabletop. Most calculations are based on these blocks (pre-DBM, too – you saw it here first, folks!!), with the effective results of combat being expressed as the 'real-life' version (i.e. 'confused fighting', rout etc.) without need for assessing 'casualties' and 'morale' as separate stages.

The two main figures to watch are the 'Combat Efficiency Rating' (CE) of the unit, which is a combined expression of it's skill AND training as a unit (thus, 'old-style' [i.e. medieval] Heavy Gendarmmes are lower-rated than some more 'modern' Medium Mercenaries who actually take orders!). The second figure is the equally important 'commander rating' (CMD), which may be 'spent' during a turn to represent the general/leader's intervention to reform units, give orders, inspire fighters and rally the broken – and yes, there is never enough to go round…

– designer's listing


Status
In Print
Contents
Archived online (webpage)

Back to RULES DIRECTORY


Areas of Interest

Renaissance

Featured Hobby News Article


Featured Ruleset


Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.


Featured Workbench Article

Adam Paints Three More Pirates

It's back to pirates for Adam8472 Fezian!


Featured Profile Article


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016.

574 hits since 26 Dec 2016
©1994-2021 Bill Armintrout
Comments or corrections?


Italian Wars

Renaissance Rules (6mm)