
The system uses 'bases' of figure/strips to provide both the visual effect as well as 'traffic' problems on the tabletop. Most calculations are based on these blocks (pre-DBM, too – you saw it here first, folks!!), with the effective results of combat being expressed as the 'real-life' version (i.e. 'confused fighting', rout etc.) without need for assessing 'casualties' and 'morale' as separate stages.
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