Help support TMP

Shot Heard Round The World

These rules cover small unit actions in the American Revolutionary War. During each turn, leaders and units first complete all of their Actions, and then perform fire attacks; the order is determined both by drawing of cards and decisions by each side's commanding player. Leaders are key to play - each unit and battery has a leader, who can lead from the side, rear, or the front. Units have morale ratings, and leaders have command ratings.

Chris von Fahnestock
Outland Games
Year Published
In Print
8 pages, stapled; reference card. Requires uses of standard deck of playing cards (not included)
One figure 25 men
One inch 25 yards
BASING # of figures per base size of base
(width x depth per figure)
20 mm 25mm
Infantry 6*½" x ¾" ¾" x 1"
Cavalry 1¾" x 1" 1" x 2"
Artillery 1 gun
4 gunners
1½" x 1½" 2¼" x 3"
* light infantry, 2 figures per base; skirmishers mounted individually


Areas of Interest

18th Century

Featured Hobby News Article

Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.

Featured Workbench Article

Building the Langton Anglo-Dutch British 1st Rate

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian is a big fan of the Age of Sail, and these ships really speak to him - he loves transitional eras, and the Anglo-Dutch Wars was one of those.

Featured Profile Article

This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 23 October 1997. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 11 November 2016.

475 hits since 27 Nov 2016
©1994-2020 Bill Armintrout
Comments or corrections?

Shot Heard Round The World

A Simple Set of American Revolutionary War Rules