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Shot Heard Round The World

These rules cover small unit actions in the American Revolutionary War. During each turn, leaders and units first complete all of their Actions, and then perform fire attacks; the order is determined both by drawing of cards and decisions by each side's commanding player. Leaders are key to play - each unit and battery has a leader, who can lead from the side, rear, or the front. Units have morale ratings, and leaders have command ratings.

Chris von Fahnestock
Outland Games
Year Published
In Print
8 pages, stapled; reference card. Requires uses of standard deck of playing cards (not included)
One figure 25 men
One inch 25 yards
BASING # of figures per base size of base
(width x depth per figure)
20 mm 25mm
Infantry 6*½" x ¾" ¾" x 1"
Cavalry 1¾" x 1" 1" x 2"
Artillery 1 gun
4 gunners
1½" x 1½" 2¼" x 3"
* light infantry, 2 figures per base; skirmishers mounted individually


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 23 October 1997. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 11 November 2016.

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©1994-2024 Bill Armintrout
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Shot Heard Round The World

A Simple Set of American Revolutionary War Rules