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Japanese Art of War


The game “Japanese Art of War” is based on a core set of rules called the “Universal Skirmish Rules.” This document contains both USR and JAoW.

The first section contains the USR and the second section gives the specific information for the JAoW. These rules are for skirmish wargaming with large scale (≅28mm) miniature figures. Larger or smaller figures can be used with some work. At least one game was run successfully at 54mm with a minor change in ranges. These rules work with warfare from all ancient periods and may be adapted to other periods. Considering the initial inspiration came from a science fiction board game I think it would be easy to apply these to many odd and unusual gaming universes. I fully encourage you to explore those possibilities and spread your work and tales of your experience. These rules are open and you are given license to push the envelope in any direction you want.

– introduction


Designer
Peter Mancini
Year Published
1996
Status
In Print
Contents
Available online (26-page PDF)

Back to RULES DIRECTORY


Areas of Interest

Medieval
Renaissance

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016.

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©1994-2024 Bill Armintrout
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Japanese Art of War

Historical Japanese Skirmish War Game for Miniatures A.D. 800-A.D.1700

Editions

Last revised 2002.