
A Musket and Pike War Game










Total Votes: 5
Setting is the world of Lord Kalvan of Otherwhen (from the novel of the same name by H. Beam Piper). Wargame rules complete with army organizations and descriptions of flags and uniforms for a complete campaign. Includes notes on suitable miniatures. Infantry is organized into companies - 120 to 160 men per company, with a ratio of 2 pikemen to 1 musketeer. Cavalry is 160 to 200 men per troop. Weapons include lance, sword, musketoon, pistols. There is an interesting rule for mercenaries. When their morale is low enough, they will surrender if the enemy is close enough. For every 10 'prisoner' figures, the opposing force must detail one 'guard' figure! The rules also feature an optional point system for building armies. These rules may also be used, with minimal adaptations, as a simple set of rules for the English Civil War or any pike and musket battle. Merely drop all rules for better gunpowder and rifled arms. (Kalvan's advantages) Treat all mounted rifles as dragoons/mounted or dismounted with musketoons.
Back to RULES DIRECTORY Areas of InterestFantasyRenaissance Featured Hobby News ArticleFeatured LinkFeatured RulesetFeatured Showcase ArticleOnce More, Another 15mm Dwarf Army!![]()
This entry created by 3,562 hits since 4 Oct 2016 |
![]() A Musket and Pike War GameRating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 5 |