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Crossfire is a set of innovative Wargaming Rules that delivers high-intensity action for miniatures gamers without the inconvenience of rulers or fixed turns. They are one of the first rule sets to use a genuine “variable length bound” that is not artificially contrived. This means there is no set amount of activity that can occur in a players “turn”, nor is there any limit on how often a player can “have a turn”. The result reproduces real life experiences and greatly adds to the ‘fog of war’ effect.

Another innovative feature is the lack of measurements – that’s right, you don’t need a ruler to play Crossfire! Turns are a combination of impulse (you just keep doing things until stopped by something or someone) and modular (an individual move ends whenever you enter a new object or terrain feature). Again this works well with the “variable length bound” concept and creates a real-life like ebb and flow of company and battalion level combat.

– publisher's website

Arty Conliffe
Quantum Printing
Year Published
In Print


Areas of Interest

World War Two on the Land

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 8 December 2016.

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©1994-2024 Bill Armintrout
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Crossfire - Rules and Organizations for Company-Level WW-II Gaming

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