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Fast Shuffle Combat Chariots


(From 2015) Fast Shuffle Combat Chariots (or FSCC) was a game I designed back in 2006 (or so). This was an era where I was enamored with being cheap and using standard playing cards as a game randomizer. I wanted a game that could deliver a lot of the drama of its famous predecessor, Circus Maximus (Avalon Hill) without having to roll on a lot of charts for every possible game condition. I also wanted to add some Hollywood elements in it that I felt were missing in earlier chariot games – specifically intential combat. The end result (I think) plays fast and well, is very silly and very adaptable for all kinds of games. Moreover, it packs up in a pretty small box. Looking back on this game from the vantage point of 2015, there are things that I might readdress and change, but overall I'm happy with it – at first I thought the limitations of having a hand of cards determine your fate might be limiting, but there are so many "discard and draw new cards" situations in these rules that I think it balances out nicely. You'll need a good group of players with a sense of humor to play, and a strong sense of improv if you run this game as a race steward. Don't think of these rules as being form "on high". Here and there you'll see a "R.O.T." rule (for Rule of Thumb). I note these strictly for those situations where the Race Steward might wish to sympathize with a player who is in an unwinnable or ungameable situation.
Fast Shuffle Combat Chariots introduction


Designer
Walt O'Hara
Year Published
2006
Status
In Print
Contents
Available online (ePub)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 31 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 31 October 2016.

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©1994-2024 Bill Armintrout
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Fast Shuffle Combat Chariots

An ahistorical, highly dramatic and only somewhat plausible chariot combat game played with standard playing cards and plastic chariots

Editions

Last revised 2014.