
An ahistorical, highly dramatic and only somewhat plausible chariot combat game played with standard playing cards and plastic chariots
Editions
Last revised 2014.
(From 2015) Fast Shuffle Combat Chariots (or FSCC) was a game I designed back in 2006 (or so). This was an era where I was enamored with being cheap and using standard playing cards as a game randomizer. I wanted a game that could deliver a lot of the drama of its famous predecessor, Circus Maximus (Avalon Hill) without having to roll on a lot of charts for every possible game condition. I also wanted to add some Hollywood elements in it that I felt were missing in earlier chariot games – specifically intential combat. The end result (I think) plays fast and well, is very silly and very adaptable for all kinds of games. Moreover, it packs up in a pretty small box. Looking back on this game from the vantage point of 2015, there are things that I might readdress and change, but overall I'm happy with it – at first I thought the limitations of having a hand of cards determine your fate might be limiting, but there are so many "discard and draw new cards" situations in these rules that I think it balances out nicely. You'll need a good group of players with a sense of humor to play, and a strong sense of improv if you run this game as a race steward. Don't think of these rules as being form "on high". Here and there you'll see a "R.O.T." rule (for Rule of Thumb). I note these strictly for those situations where the Race Steward might wish to sympathize with a player who is in an unwinnable or ungameable situation.
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![]() An ahistorical, highly dramatic and only somewhat plausible chariot combat game played with standard playing cards and plastic chariotsEditionsLast revised 2014. |