This is a set of wargame rules intended to simulate actions between about one brigade equivalent a side, supported by divisional or even corps troops where they would have been available.
The basic philosophy of the rules can be summarized:
That morale and leadership are decisive factors in these battles
Logistics is a critical factor, even in the battalion battle and is too often overlooked,
Communications, command and control are very influential and central to conducting a battle
Planning – especially artillery fire planning is a vital part of the battle, and again is too often overlooked.
That technology is generally over-rated and minor differences between, say, tank types have been given too great a prominence in wargame rules. I have attempted to redress this.
Designed for use with 1:300 models. Aimed at the operational game – representing combat for forces up to regimental / brigade group size. – designer's website
You've got a scenario map, and you need to create some hills. Is there some way to just print out the map in very large scale, so you can trace the outline of the hills you need to build? The Editor finds out...