This is a set of wargame rules intended to simulate actions between about one brigade equivalent a side, supported by divisional or even corps troops where they would have been available.
The basic philosophy of the rules can be summarized:
That morale and leadership are decisive factors in these battles
Logistics is a critical factor, even in the battalion battle and is too often overlooked,
Communications, command and control are very influential and central to conducting a battle
Planning – especially artillery fire planning is a vital part of the battle, and again is too often overlooked.
That technology is generally over-rated and minor differences between, say, tank types have been given too great a prominence in wargame rules. I have attempted to redress this.
Designed for use with 1:300 models. Aimed at the operational game – representing combat for forces up to regimental / brigade group size. – designer's website