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Dirtside II

Generic rules for any background or future history. Players take the roles of "Combat Group Commanders," leading ad-hoc battle formations composed of multiple platoon-sized elements. Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. The "fast play" combat system is chartless. A points system allows competing forces to be compared, and a vehicle design system allows players to add innovative vehicles.

Jon Tuffley, Mike Elliott
Ground Zero Games
Year Published
In Print
56-page booklet, 2 sheets of counters
Tactical. Ground scale is 1" (25mm) = 100 meters. One combat turn represents approximately 15 minutes. Each miniature represents an individual combatant. Designed for use with 1:285/1:300 scale miniatures.
Individual vehicles. Infantry by team (2-5 figures per base)


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Science Fiction

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This entry created by unknown member on 9 September 1999. Last revised by unknown member on 26 September 2016.

2,473 hits since 26 Sep 2016
©1994-2022 Bill Armintrout
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Dirtside II

Science Fiction Ground Combat

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (7.73)
Total Votes: 19


The printed rules are no longer available, but digital rules can be downloaded at no charge here.