Help support TMP


Dirtside II


Generic rules for any background or future history. Players take the roles of "Combat Group Commanders," leading ad-hoc battle formations composed of multiple platoon-sized elements. Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. The "fast play" combat system is chartless. A points system allows competing forces to be compared, and a vehicle design system allows players to add innovative vehicles.


Designers
Jon Tuffley, Mike Elliott
Publisher
Ground Zero Games
Year Published
1993
Status
In Print
Contents
56-page booklet, 2 sheets of counters
Scale
Tactical. Ground scale is 1" (25mm) = 100 meters. One combat turn represents approximately 15 minutes. Each miniature represents an individual combatant. Designed for use with 1:285/1:300 scale miniatures.
Basing
Individual vehicles. Infantry by team (2-5 figures per base)

Back to RULES DIRECTORY


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Showcase Article

Cheap Buys: Hot Wheels Invader

Need an armored car in 15mm or 20mm, but don't have a lot of cash?


Featured Profile Article

Statting Cars for Road Rage

Personal logo Editor in Chief Bill The Editor of TMP Fezian figures out the stats for his Army Racing Team under the Road Rage rules.


Current Poll


Featured Book Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 September 1999. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 September 2016.

977 hits since 26 Sep 2016
©1994-2020 Bill Armintrout
Comments or corrections?


Dirtside II

Science Fiction Ground Combat

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (8.00)
Total Votes: 18

Editions

The printed rules are no longer available, but digital rules can be downloaded at no charge here.