/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] Dirtside II

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Dirtside II


Generic rules for any background or future history. Players take the roles of "Combat Group Commanders," leading ad-hoc battle formations composed of multiple platoon-sized elements. Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. The "fast play" combat system is chartless. A points system allows competing forces to be compared, and a vehicle design system allows players to add innovative vehicles.


Designers
Jon Tuffley, Mike Elliott
Publisher
Ground Zero Games
Year Published
1993
Status
In Print
Contents
56-page booklet, 2 sheets of counters
Scale
Tactical. Ground scale is 1" (25mm) = 100 meters. One combat turn represents approximately 15 minutes. Each miniature represents an individual combatant. Designed for use with 1:285/1:300 scale miniatures.
Basing
Individual vehicles. Infantry by team (2-5 figures per base)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 September 1999. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 September 2016.

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©1994-2025 Bill Armintrout
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Dirtside II

Science Fiction Ground Combat

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (7.85)
Total Votes: 21

Editions

The printed rules are no longer available, but digital rules can be downloaded at no charge here.