Help support TMP


FoW El Alamein at Gen Con


Back to PROFILES


Areas of Interest

World War Two on the Land
Toy Gaming

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Rapid Fire


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Gaso.line's 1/48th Scale German Tank Hunters

The first sample from Gaso.line's new Master Fighter pre-painted 1/48th scale series.


Featured Workbench Article

Painting Battlelore Figures with Markers & Dip

Looking for a portable and easy way to get figures done, when away from your main paint station?


Featured Profile Article

First Look: Battlefront's 15mm Rural Farm Buildings

Safe to ship? Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at how these pre-painted buildings are packaged.


Featured Book Review


Revision Log
21 October 2007page first published

1,897 hits since 21 Oct 2007
©1994-2026 Bill Armintrout
Comments or corrections?

Paul Glasser writes:

Allied kills

Two platoons of M3 light tanks and Crusaders are decimated by enemy fire. Casualties are marked by putting red cotton in the turrets to simulate flames.

On turn four, I re-form my tank groups so that they are all able to engage the enemy in unison. During my previous movements, my platoons became intermixed and sometimes blocked line of sight.

A Pz III platoon scores four hits, but fail to penetrate the Crusader's armor. The Pz IVs open fire, forcing a Crusader crew to bail out. The assault guns are able to use their full rate of fire and knock out two targets. All my German tanks pass the stroomtrooper skill test, and retreat to avoid being outflanked by the Crusaders.

In this scenario, the Allied players receive continual reinforcements. Because the Crusader IIs have been decimated, a new wave of Crusader IIIs deploy on the edge of the battlefield. The Mark III tanks sport a 6lb gun instead of the original 2lb weapon, giving them much better armor penetration.

BackNext