Help support TMP


War at Sea First Game


emau99 writes:

My FLGS is sold out of Task Force boosters as well.

I think I may have had something to do with that… :)



Back to PROFILES


Areas of Interest

World War Two on the Land
Toy Gaming

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

FUBAR


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

28mm WWII German Riflemen in Greatcoats Revisited

Doing winter WWII gaming? Then give your soldats some greatcoats.


Featured Workbench Article

Basing With FlexSteel

What's this FlexSteel we're always talking about?


Featured Book Review


Revision Log
31 July 2008page first published

2,366 hits since 31 Jul 2008
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

The Allies then moved the Ark Royal toward the center (it had been south claiming an Objective), retreated with the crippled Fletcher (which gave me the central Objective), fired on the Z20 (crippling her), and sank the Maru with airpower.

My ships fired on the Fletcher (sinking her) and the Ark Royal (scoring a 2nd Damage on her).

However, it was now the turn of the Z20 to be sunk by strafing Wildcats. The Allies are now trying a new strategy: hide the carrier, hit with the fighters.

It was now the Jintsu alone against the Ark Royal and its Wildcats.

The dice gods now smiled on the Allies, as the previously undamaged Jintsu took damage from strafing and gunfire, reducing it to Crippled status. It failed to score any hits with guns, and now readied a final torpedo shot. (No torpedoes have scored yet in the entire game.)

Jintsu fires its torpedoes...

I made a dramatic speech about this dieroll being "for the game" and rolled one die... a 6! The torpedo hit home, and did more than enough damage to sink the Ark Royal!

Alas, a quick check of the rulebook showed that I hadn't won. Our fleets were too small for either of us (since we had split the Objectives between us) to score 150 points, so the only road to victory was to destroy all of the enemy's units - and the Wildcats still counted! They would be considered land-based from now on, but they would inevitably sink the Jintsu eventually - and in its Crippled state, it had no chance of shooting them down.

And so, an Allied victory!

Was it an accurate portrayal of WWII naval combat? Not exactly - torpedoes are unpredictable and relatively short-ranged, carriers act like really big destroyers, and it doesn't matter what direction ships face or where their guns can bear. The ships are sturdy and ready-to-play, but a bit bendy and not terribly attractive; the mapsheets slide around, the grid is hard to see, it's annoying that the big ship didn't fit in one space, and the game box isn't reuseable. But did we have fun? Yes - and we'll pick up a booster pack and play again.

Back