Help support TMP


FoW El Alamein at Gen Con


Back to PROFILES


Areas of Interest

World War Two on the Land
Toy Gaming

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Memoir '44 Painted German Infantry

Boardgame pieces look much better when painted.


Featured Profile Article


Revision Log
21 October 2007page first published

2,307 hits since 21 Oct 2007
©1994-2024 Bill Armintrout
Comments or corrections?

Paul Glasser writes:

In turn three, the sun finally rose, revealing the entire battlefield. Now units can move at full speed, but by doing so they will create dust clouds that obscure the vision of friend and foe alike. Tanks that move also reduce their rate of fire.

German dust

A column of panzers advances at high speed towards the enemy, creating a thick cloud of dust.

My assault gun crew passes a morale test and returns to the fight.

My Pz IIIs open fire first, scoring three hits on a crusader squadron. But, only two penetrate and both crews are able to bail out. Another Crusader group is routed by the Pz IVs after suffering severe loses and failing a morale check.

My M13 platoon gets one more kill, but the assault guns are unable to score any lethal hits.

During the Allied attack phase, one Crusader crew rallies, and the survivors are able to knock out two M13s.

BackNext