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Report from Historicon 2006


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Areas of Interest

18th Century
19th Century

Featured Hobby News Article


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Top-Rated Ruleset

Chaos in Carpathia


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:700 Black Seas British Brigs

Personal logo Editor in Chief Bill The Editor of TMP Fezian paints brigs for the British fleet.


Featured Workbench Article

Constructing the Japanese Patrol Aeronef Moni

dampfpanzerwagon Fezian scratchbuilds another Victorian flying machine.


Featured Profile Article

Dung Gate

For the time being, the last in our series of articles on the gates of Old Jerusalem.


Revision Log
21 July 2006page first published

4,587 hits since 21 Jul 2006
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Pete Mancini writes:

I've played in one game using an experimental set of rules with a cheeky name: Naughty, Naughty Sepoy.

Naughty, Naughty Sepoy

What makes them stand out is a very interesting mechanic. The game is card-driven. Tea Time cards come up that hasten the end of the turn. If the third comes up, the turn is over. Strange Events are interesting random bits of command friction.

The majority of the deck are Order cards - however, instead of dictating what the order is, the players consider what they would like to do (move, fire/load, react, rally, etc.), and then they vote on it! Each player rolls a die and the winner decides what the available order will be for every unit on the table! You need to spend an order point from your command stand in order to follow the order. Higher-level command can use an order marker for all sub-units, and overall command can use an order for an entire side.

It's very clever, and I hope the author makes an effort to publish or make them available online. Lots of fun.

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