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Iron Dream Tournament 4


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Revision Log
21 August 2006page first published

2,926 hits since 21 Aug 2006
©1994-2024 Bill Armintrout
Comments or corrections?

Sylvain writes:

But most of all, what marked that second day of the Iron Dream Tournament was a surge in horror and pitiless massacres, as the armies that had made it into the mine fought for the ultimate domination of its galleries, while others were competing to get the best position for an ambush!

The scrunts defeat the NeoSoviets in the mine's galleries

After two days of relentless gunfights, and the heavy casualties incurred, only exhausted warriors remained, isolated in the middle of an endless tide of drooling abominations (certainly the result of Negrotonane gas emanating from the mine's galleries).

Cut off from any ground support and without any safe air-lift available, the Scrunts decided to load the Negromnium cargo on the Veh-Deh-Merd Express, a high speed train that might take them to safety. Unfortunately for them, the rampaging Zookoo mob managed to hijack the train and flee with its precious cargo in our Final Rush scenario.

Can something really stop the Express?

But just when the Zookoo thought they had saved the day, something went wrong...

And deep inside the galleries, someone committed a big mistake...

Knock-knock  who's there?

At the end of the day, the rankings were:

  1. SebVoinot: 87pts
  2. Chrono Hal: 76pts
  3. Matthieu: 57pts
  4. NBFGH: 56pts
  5. JerBoud: 45pts
  6. Slereah: 18pts

Check out our last report to discover what dramatic events will conclude the tournament!

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