Help support TMP


FoW El Alamein at Gen Con


Back to PROFILES


Areas of Interest

World War Two on the Land
Toy Gaming

Featured Hobby News Article


Featured Link


Featured Ruleset

Rate of Fire


Rating: gold star gold star gold star gold star 


Featured Showcase Article

Epix Haven Walls

A first look at Epix Haven's new Walls set.


Featured Workbench Article

Mechanoid Megatron

A rubbery child's toy comes to the rescue!


Featured Profile Article

First Look: Final Faction Figures

Want to game with 4" action figures, at an affordable price point?


Revision Log
22 October 2007page first published

3,435 hits since 22 Oct 2007
©1994-2025 Bill Armintrout
Comments or corrections?

Paul Glasser writes:

Night conditions applied to the first turn of play, and could only be cancelled when the British commander succeeded on a six-sided dieroll. Darkness limited movement to 8 inches and prevented aircraft from attacking. Units received a +1 concealment bonus and vision was extremely limited.

In turn one, all Axis forces advanced 8 inches towards the enemy. Axis tank units also had several special skills - stormtrooper (German) and avanti (Italian) - which allow them to make an additional move during the assault phase. Every platoon passed the skill test, and advanced further into the darkness.

The closest Crusader tanks also advanced, but were unable to engage because of the extreme distance and low visibility.

BackNext