Help support TMP


FoW El Alamein at Gen Con


Back to PROFILES


Areas of Interest

World War Two on the Land
Toy Gaming

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Showcase Article

Heroscape: Road to the Forgotten Forest

It's a terrain expansion for Heroscape, but will non-Heroscape gamers be attracted by the trees?


Featured Workbench Article

Battlefront's BA-6 Armored Car

Dave Bennett of Lone Star Historical Miniatures paints up some WWII Soviet armored cars for TMP - and demonstrated how to use chalk for weathering.


Featured Book Review


Featured Movie Review


Revision Log
22 October 2007page first published

3,463 hits since 22 Oct 2007
©1994-2025 Bill Armintrout
Comments or corrections?

Paul Glasser writes:

Night conditions applied to the first turn of play, and could only be cancelled when the British commander succeeded on a six-sided dieroll. Darkness limited movement to 8 inches and prevented aircraft from attacking. Units received a +1 concealment bonus and vision was extremely limited.

In turn one, all Axis forces advanced 8 inches towards the enemy. Axis tank units also had several special skills - stormtrooper (German) and avanti (Italian) - which allow them to make an additional move during the assault phase. Every platoon passed the skill test, and advanced further into the darkness.

The closest Crusader tanks also advanced, but were unable to engage because of the extreme distance and low visibility.

BackNext