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The Hit of the Convention


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Revision Log
31 August 1996page first published

4,306 hits since 10 Oct 2000
©1994-2024 Bill Armintrout
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What was the big event at GenCon? (Besides Dunkelzahn being dead, but that's a Shadowrun thing, not a miniatures story...)

Rules for sale at the Goblintooth Enterprises' booth.

For me, the big hit of GenCon was Hostile Aircraft, a new set of rules from Goblintooth Enterprises. WWI aircraft miniatures are mounted on special stands, so that not only can their altitude be changed, but also their attitude in all three axes. The result is a remarkably visual gaming experience.

Ah, but such a game played in 3D must be complex, right? Well, let me put it this way. I tried out several new rulesets at GenCon, usually far too late at night, and Hostile Aircraft was the only set of rules that I picked up right away. In our demo game, I was soon trying complex maneuvers on my own.

A stack of the new boxed game from Global Games.

Also of interest at GenCon was the new product from Global Games, Inferno. I haven't had a chance to play this one yet, but it is certainly not your run-of-the-mill fantasy game. In essense, rival Lords of Dante's Inferno bid soul points to build armies, pitting archfiends, minions, and hordes against one another. There is a supporting set of custom miniatures, and my general impression is of giant Archfiends, medium-sized minions, and these almost miniscule Hordes.

We'll be doing articles on both of these games very shortly.