Help support TMP


Axis & Allies: Tiger Heaven BatRep


Back to PROFILES


Areas of Interest

World War Two on the Land
Toy Gaming

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Commands & Colors: Ancients


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Microscale LCT(5) from Image Studios

Thinking to invade German-held Europe? Then you'll need some of these...


Featured Workbench Article

Marines to the Ukraine!

When you have several hundred Marines that need painting, who do you call?


Featured Profile Article

GenCon '96

The Editor is fresh back from GenCon, one of the largest gaming conventions in North America.


Featured Book Review


Revision Log
29 January 2008page first published

2,768 hits since 29 Jan 2008
©1994-2025 Bill Armintrout
Comments or corrections?

The Membership System is temporarily offline for maintenance. It should be restored shortly.


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Paul Glasser writes:

Round Two

The Axis roll 5 on the initiative throw, and the Allies roll 3 + 2 and win the tie. Again, they defer to the Axis.

The towed Pak38 moves towards the Tiger, to provide support against the numerically superior foes. The MG and Tiger both remain stationary.

The Allied infantry advances, and the Shermans close with the Tiger. The first Sherman (damaged) takes the Tiger head-on. The second Sherman is forced to pass in front of the Pak38, and is damaged by defensive fire that penetrates the rear armor. The third Sherman swings around the lake and lines up for a shot on the Tiger's rear armor.

In the assault phase, the Allied AT guns relocate and the infantry advances. The two damaged Shermans fire on the Tiger and miss. The third Sherman scores two hits on the Tiger from behind, but the superior armor limits the effects to disruption.

The Pak38 fires on the second Sherman and disrupts it. The MG42 fires at the Red Devil twice and misses. The scout car fires at the Red Devil and destroys him. The Tiger fires at the third Sherman and damages it. All three Shermans are now damaged.

Round Two

BackNext