Help support TMP


A Conversation with Chipco


Back to PROFILES


Areas of Interest

Fantasy
Ancients
Renaissance

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Tactica Medieval Rulebook


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Cheap Undead Dinos III

The last - the most elusive - set of dino skellies...


Featured Workbench Article

Painting Lions

Continuing our 'animals' theme, Stronty Girl Fezian tackles a pair of lionesses.


Featured Profile Article

Making a Pond with Realistic Water

Personal logo Editor in Chief Bill The Editor of TMP Fezian builds a pond for his campaign.


Featured Book Review


Revision Log
19 April 1998page first published

3,437 hits since 10 Oct 2000
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Meanwhile, he listened to the feedback from the hobby distributors - and they were telling him to do a fantasy ruleset next...

Chip Harrison

About this time was when Curtis Wright joined Chipco. As a young man, Curtis had played all of the Avalon Hill boardgames, then almost flunked out of college playing Phalanx (an SPI ancients boardgame). He got into miniatures with Cavaliers & Roundheads, then spent seven years deeply involved with Warhammer Fantasy. He'd probably still be playing WHFB - and running most of the significant convention games in the Bay Area - if Curtis hadn't had a disagreement with a Games Workshop representative at one of those shows.

Suddenly, Curtis had a lot of fantasy figures, and no inclination to play Games Workshop games anymore. He wanted to come up with his own rules - and his friend, Chip, had a good solid game engine and was looking for a partner.

"I brought on Curtis because I couldn't keep up with the business anymore," Chip told me. "Besides, it was more fun to do it with someone else. There are some things I couldn't think of in a million years, and vice versa, which is why we make a good team. Nobody's the boss. Nobody's not the boss."

BackNext