Help support TMP

War at Sea First Game

The Beast Rampant writes:

"Isn't the 4's and 5's score and 6's score twice from the "Goalsystem?"

I think it's the sucess system used with the A&A boardgame from the get-go, ca. 1981?


Areas of Interest

World War Two at Sea
Toy Gaming

Featured Hobby News Article

Featured Recent Link

Featured Showcase Article

Small Scale Ships with M.Y. Miniatures

Mal Wright Fezian's first experience with 1:4800 scale naval models.

Featured Workbench Article

"Tentacles Away!" with Flex-Sculpy

Personal logo Dances With Words Supporting Member of TMP Fezian experiments with better tentacle material...

Revision Log
1 August 2008page first published

6,363 hits since 1 Aug 2008
©1994-2023 Bill Armintrout
Comments or corrections?

Inspired by some of the recent positive reviews, a friend and I decided to pick up Axis and Aliies: War at Sea and give it a try.

The Starter Set claims to have enough pieces (9 ships) for a two-player gamer. However, since this is a collectible game, you practically have to destroy the box to get the thing open...

The opened package

There's a "getting started" type pamphlet in the box, but it only gives you enough rules for a two-ship bow-to-bow fight, so we opted to go for the full rules. (Although we kept flipping between the two booklets - some things are explained better in the "getting started" booklet, and the main rulebook has some organization problems.)

We chose the standard scenario, and rolled the dice to find out we were fighting on Battle Map 1 - which is created by using the "open sea" sides of the mapsheets, plus five island cards.

Ready for battle

The Allied fleet will enter from the left side in the picture; the Axis fleet from the right. The grey circle markers in the middle mark the Objectives - if you control one of these spaces at the end of the turn, and no enemies are in adjacent spaces, you win the Objective and 50 points. You also score points for destroying the enemy. First to gain 150 points wins.