| aercdr | 12 May 2008 3:41 a.m. PST |
I agree. I understand why systems don't, but as I age I am more easily confused. |
| Lentulus | 12 May 2008 4:21 a.m. PST |
Back when D&D came out – was it the first to use multiple dice types? – it was an interesting and innovative mechanism that let you keep target numbers the same while representing differing capabilities. It's not new and innovative any more. |
Dentatus  | 12 May 2008 4:58 a.m. PST |
I don't have a problem with it. But then again, I latched onto SG2 early in my return to wargaming. |
| Jay Arnold | 12 May 2008 5:33 a.m. PST |
I don't mind either way. My favorite game, SG2, uses different types. |
| Ron W DuBray | 12 May 2008 6:11 a.m. PST |
as long as they are consistent in being un-consistent as in using the same dice for the same thing all the time, like shooting uses all d10s, and close combat uses d8s and armor tests use d20s etc. or having power of weapons shown by the use of different dice. I have no problem with them. |
| jeffrsonk | 12 May 2008 8:43 a.m. PST |
I prefer using different kinds of dice to represent different ranges of probabilities, rather than trying to cram everything into d6s. For simpler games, sticking to one die type works just fine. Game designers shouldn't be shy about using different polyhedrals if the math would benefit from it, though. |
Frederick  | 12 May 2008 9:10 a.m. PST |
The lazy gamer in me likes just one kind of dice per game – doesn't matter what type of dice |
| pphalen | 12 May 2008 10:21 a.m. PST |
The biggest problem with multiple dice system is when you use "skill" dice of differnent types. Specifically for a d4 shoot vs. a d8 or d10 shoot, a +1 modifier changes the probability from 10% to 25% |
| Jovian1 | 12 May 2008 12:04 p.m. PST |
I don't have a problem with using different types of dice. I've been working with a friend who is developing a set of rules using multiple die types. As a mechanic for his game the various die types are used – I made on suggestion – which was buy all of the same size die in the same color and vary the colors – so D6 are blue, d8 are green, d10 are yellow, etc., as then people are less likely to grab the wrong die for the test. Also, it lets you roll the bucket of dice with the same target number without worry – as every die that comes up higher than the target number is a success, regardless of color. Works for us. |
| Delthos | 12 May 2008 12:38 p.m. PST |
What's with all the polls about liking a type of dice? There's been too many that are too similar to this one. So you only like D6s, why do we have to ask everyone else is so many different ways? |
| Windward | 12 May 2008 4:39 p.m. PST |
Join the "Support the d12 Army"! All games should only use d12! Every thing you need, lots of values, and they roll flat! see General Quarters! :P |
| Covert Walrus | 12 May 2008 11:22 p.m. PST |
I like the Comapritve rolls on differing dice approach of DS2, but I also like the bucket of D6 method used by FT as well. Rather in two camps. As for innnovative and new, people still play chess and backgammon and those games are certainly no longer new or innovative systems any more. :) |