"Artillery in Flames of War" Topic
5 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please use the Complaint button (!) to report problems on the forums.
For more information, see the TMP FAQ.
Return to the Artillery in Flames of War Poll
Areas of InterestGeneral
Featured Hobby News Article
Featured Link
Featured Workbench Article
Featured Profile Article
Featured Book Review
|
Winston Smith | 01 Sep 2015 4:48 a.m. PST |
It still pins any non tank unit that takes a hit, even if they save. Smoke is almost automatic. It can kill heavy tanks. What's not to like. The odds of not actually doing anything? The good outweighs the bad. You pay the points and you take the chance. It's like asking if I should take Air or Anti Air. Of course. I a fully aware that I am a lowly company commander and my fairy godmother is Corps Quartermaster. |
Sergeant Paper | 01 Sep 2015 7:35 a.m. PST |
No longer play FoW, but my Red Menace infantry always had artillery and mortars and regimental guns and MG company and so on… |
ScottWashburn | 01 Sep 2015 9:35 a.m. PST |
Haven't played FoW in ages, but my American infantry company always took all the artillery it could. |
kyoteblue | 02 Sep 2015 9:24 p.m. PST |
I always take mortars and arty. |
Mako11 | 05 Sep 2015 2:31 a.m. PST |
When I've played it, it's usually pre-set, historical scenarios, and not competition games, so there's almost always artillery. Of course, whether it can be called in when desired, and on target is another matter. |
|