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"Would You Fight Them Here or There?" Topic


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ScottWashburn Sponsoring Member of TMP08 Aug 2022 9:29 a.m. PST

Depends on whether I'm attacking or defending.

Personal logo Sgt Slag Supporting Member of TMP08 Aug 2022 2:33 p.m. PST

So far, I am the only person to vote for building interiors. I came up with a technique for portraying building interiors simply, and effectively, in my Army Men games. I cut out long strips of cardboard, taping them together, at the ends, to form a collapsible rectangular walled building. No roof, no interior rooms, at first. Then I realized I could put smaller rectangles of similar construction inside larger ones, to form rooms within the building. I did not care about wall or floor decorations, nor furniture -- I only cared about walls, which functioned as hard/soft cover for gunfire.

Later, I made building corners, with partial upper floors. I added rubble piles, which acted as hard cover, blocking gunfire, not just concealing forces, visually. It added new tactics to my skirmish rules. I still did not care about furniture or wall decorations. I wanted cover, nothing else mattered. It was a lot of fun.

I am surprised more pollsters ignored building interiors. Makes me wonder if the respondents are mostly mass wargames types, as opposed to skirmish gamers? Cheers!

Escapee Supporting Member of TMP08 Aug 2022 2:38 p.m. PST

Nope, I chose deep woods for my FIW skirmishing. Kind of the same thing.but I do mostly big armies.

robert piepenbrink Supporting Member of TMP09 Aug 2022 6:10 a.m. PST

Too broad a question to be useful. Slag's right: the answers I'd give for Napoleonic massed battles are not the ones I'd give for SF skirmish. And Scott's right, too: the terrain I'd like to defend bears very little resemblance to the terrain I'd like to attack through.

mildbill09 Aug 2022 7:40 a.m. PST

Whatever the actual battle was fought on. Then I can make my own mistakes.

robert piepenbrink Supporting Member of TMP09 Aug 2022 11:39 a.m. PST

The historical mistakes aren't good enough for you, mildbill?

Personal logo etotheipi Sponsoring Member of TMP09 Aug 2022 12:50 p.m. PST

[quote[Too broad a question to be useful.

It says "most enjoy". So, like a poll for food you most enjoy, you might enjoy some things for breakfast, others for lunch, elevensies, snack, midnight noshing, etc. You can still have a favorite overall – which is specifically what the poll asks. Of you could not have a favourite, not be able to narrow it down to five, not rank things like that, etc. Those situations are not functions of the question, but functions of how you think and feel about things.

DeRuyter10 Aug 2022 9:47 a.m. PST

Other: Sea. Seems you have given naval games short shrift. No choices like; river, island, inshore, offshore, etc.

robert piepenbrink Supporting Member of TMP10 Aug 2022 12:58 p.m. PST

I'm still out then, having failed to nominate a ridgeline. Nothing like a clear field of fire and reserves under cover.

Of course, if I'm attacking, a nice clear tabletop except for that impassable obstacle right behind the defender works for me.

The Last Conformist11 Aug 2022 12:02 a.m. PST

You don't, evidently, believe in the adage that you should always leave the enemy an opportunity to run away.

robert piepenbrink Supporting Member of TMP12 Aug 2022 7:53 a.m. PST

There's no point in doing that in a wargame, Last. They'll always stand and fight unless it's a campaign game, and if it IS a campaign game, everyone will have worked hard to ensure that the battle is decided before the first shot is fired.

I suppose you could get around this by screwing up victory conditions so someone could win by fleeing the board on Turn 1, but that's about it. So what you want is a nice cliff or board edge for retreating enemies to fall off instead of rallying.

Personal logo etotheipi Sponsoring Member of TMP14 Aug 2022 5:24 a.m. PST

In actual combat, I'll take a turkey shoot any time.

In a wargame, I'd rather have terrain that provides challenges (preferably, different challenges) to the different sides.

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