"Spotting in WWII: Probabilistic or Deterministic?" Topic
5 Posts
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The Last Conformist | 07 Nov 2024 3:21 a.m. PST |
WWII is not something I usually game … Gut feeling is probalistic, but thinking a bit about it, deterministic might work well for a relatively zoomed out game. Effectively weapons would have different ranges depending on the target is infantry in the open, infantry in cover, vehicles or whatever. |
robert piepenbrink | 07 Nov 2024 3:26 a.m. PST |
I picked "deterministic" but really, as Last suggests, it's a matter of level. Being able to spot the sniper every time in a 1:1 game is about as bad as playing stand=company and sitting on a mountain unable to see the division passing on the road below. |
Frederick | 07 Nov 2024 6:36 a.m. PST |
Deterministic with the caveat that things like moving AFVs who are firing are pretty easy to spot so the rules need to recognize/address this |
John the OFM | 07 Nov 2024 10:36 a.m. PST |
This is something that people with far too much time on their hands worry about. |
The Nigerian Lead Minister | 07 Nov 2024 7:51 p.m. PST |
Is it too many die rolls? Depends on what else is going on in the game. |
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