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"Spotting in WWII: Probabilistic or Deterministic?" Topic


5 Posts

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112 hits since 7 Nov 2024
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Comments or corrections?

The Last Conformist07 Nov 2024 3:21 a.m. PST

WWII is not something I usually game …

Gut feeling is probalistic, but thinking a bit about it, deterministic might work well for a relatively zoomed out game. Effectively weapons would have different ranges depending on the target is infantry in the open, infantry in cover, vehicles or whatever.

robert piepenbrink Supporting Member of TMP07 Nov 2024 3:26 a.m. PST

I picked "deterministic" but really, as Last suggests, it's a matter of level. Being able to spot the sniper every time in a 1:1 game is about as bad as playing stand=company and sitting on a mountain unable to see the division passing on the road below.

Frederick Supporting Member of TMP07 Nov 2024 6:36 a.m. PST

Deterministic with the caveat that things like moving AFVs who are firing are pretty easy to spot so the rules need to recognize/address this

Personal logo John the OFM Supporting Member of TMP07 Nov 2024 10:36 a.m. PST

This is something that people with far too much time on their hands worry about.

Personal logo The Nigerian Lead Minister Supporting Member of TMP07 Nov 2024 7:51 p.m. PST

Is it too many die rolls? Depends on what else is going on in the game.

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