Flashman14 | 20 May 2018 1:44 a.m. PST |
Both. BTW, the pre-poll suggestion link points to the Terry Pratchett thread. |
Parzival | 20 May 2018 6:44 a.m. PST |
Both equally. Looks like there's an option missing on this poll. |
Gunfreak | 20 May 2018 8:54 a.m. PST |
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John the Greater | 20 May 2018 11:10 a.m. PST |
I have to go with the "both" non-option. Pure tactics would argue for doing nothing but Roman civil wars while pure technique argues for gladiators. I would argue that technique drives tactics, which is why Romans vs Gauls is so much fun (and one day my Gauls will beat the Romans – damn them!) |
USAFpilot | 20 May 2018 1:26 p.m. PST |
Yes. Something more then aimlessly pushing figures around and relying on luck. Given equal forces the leader with the better tactics should win. |
ColCampbell | 20 May 2018 3:27 p.m. PST |
Also voted "both" (actually "other"). Jim P.S. Sent a PM to Bill about the link. |
robert piepenbrink | 20 May 2018 3:29 p.m. PST |
I'm opting out until we get a link to the right thread. I may be misunderstanding the question. But to the degree I think I do, I'd go with "it depends." Some armies and periods have a serious range of tactical options. Others do not. Down at the 1:1 skirmish/RPG level, you can make a good game out of almost any period by stressing individual strengths and weaknesses--but it takes a really good set of rules and scenario, where all you need is competence for a good tactical game. |
Frederick | 21 May 2018 7:31 a.m. PST |
I like both – for a lot of my gaming (ACW, SYW) the forces are very similar so "tactics" – but for the sci-fi, colonial and Mexican stuff I also do you could argue "technique" |
SultanSevy | 21 May 2018 7:42 p.m. PST |
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jefritrout | 22 May 2018 7:26 a.m. PST |
While most of the games I play are "equal points", all armies have different compositions. BOTH. |
Editor in Chief Bill | 26 May 2018 10:11 p.m. PST |
BTW, the pre-poll suggestion link points to the Terry Pratchett thread. That was a clever tactic of mine. Link fixed. |