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POLL: What Makes for a Bad Convention Game (Round 1C)


537 votes were cast by total voters.


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Frederick Supporting Member of TMP writes:

A few random curveballs are OK

There is nothing more annoying than a gamesmaster who always has to consult the rule book


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550 hits since 19 May 2017
©1994-2017 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
GM won't let the players play the game
63
12%
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Hecklers
14
3%
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Idiots
21
4%
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Impossible to reach objective in turns available
68
13%
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Lack of playtesting
40
7%
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More than 6 players
2
0%
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NPCs get to do all the cool parts
9
2%
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One or more bad players
20
4%
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One side is completely on the defensive
2
0%
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Painted figures not completely dry yet
6
1%
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Players have too many troops to control
13
2%
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Players who ignore their briefings
12
2%
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Referee amuses himself by throwing random curveballs into the game
25
5%
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Reinforcements that come in too late to make any difference
28
5%
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Rules cannot be explained in 5 minutes
24
4%
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Rules have too many charts
10
2%
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Rules have too many modifiers
10
2%
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Rules lawyers
56
10%
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Ruleset not suitable for convention play
58
11%
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Scenario cannot be played in time allowed
55
10%
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other (explain)
0
0%
 
none of these/no opinion
1
0%
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POLL IS CLOSED
POLL DESCRIPTION

Question by Winston Smith Supporting Member of TMP.

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.