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POLL: Defining Failure


103 votes were cast by total voters.


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Personal logo John the OFM Supporting Member of TMP writes:

I can name at least 5 different "complete armies, by points, that I collected and later sold off because nobody else had any interest.
I guess that's a "failure", but I enjoyed painting them. 🤷


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333 hits since 31 Oct 2024
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VOTING RESULTS
AnswerVotes%Chart
Stage 1 is a failure
4
4%
bar of chart
Stage 2 is a failure
35
34%
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Stage 3 is a failure
19
18%
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Stage 4 is a failure
11
11%
bar of chart
Stage 5 is a failure
8
8%
bar of chart
other (explain)
1
1%
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none of these/no opinion
16
16%
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this is ridiculous
8
8%
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not my cup of tea
1
1%
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POLL IS CLOSED
POLL DESCRIPTION

robert piepenbrink Supporting Member of TMP writes:

As a follow-up to the previous poll on why wargame projects fail, perhaps it's appropriate to decide what constitutes either success or failure. I would suggest:
  1. that a wargame project is a success if you assemble at least two armies, suitable terrain and rules and fight battles. (How many battles? Good question.)
  2. I'd say it's a failure if you buy or build some of the necessary elements, but throw them out, give them away or sell them off without ever having what you need for a game.
  3. You can tell yourself the verdict is still out as long as you have pieces of the incomplete project, but after a time, you're just lying to yourself. (How much time? Good question.)
  4. You built it, but no one came. Is it a failure if the completed project attracts no gamers?
  5. You cannibalized the project. Is it a failure if the troops, terrain or whatever were folded into another project? (For example, my 28mm Tudor English condensed scale DBA project never played, but was rebased for Lion/Dragon Rampant.)
Which of those five states do you regard as a failure?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.