Help support TMP


POLL: Skirmish Games & Facing


376 votes were cast.


Back to POLLS home page


Personal logo etotheipi Sponsoring Member of TMP writes:

I went no preference.

It really depends on what the objective of the game is. What I don't like is games that appear to have facings because they feel it is more "realistic" and games that appear to not have them because it is "too complex".

Plus, I am not a big fan of "pro basing" (invariably my scrub grass based Zulus end up in the dirt floor compound and my dry dirt based Brits end up falling back into the brush) for my own figures (I appreciate the art of it, though), so markings and other indicators don't bother me.


Back to the Homepage



1,836 hits since 1 Mar 2012
©1994-2017 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

VOTING RESULTS
AnswerVotes%Chart
prefer facings
157
42%
bar of chart
prefer no facings
89
24%
bar of chart
no preference
49
13%
bar of chart
Depends on the genre of the game (fantasy, sci-fi, WWII, ect)
65
17%
bar of chart
I don't play skirmish games
16
4%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

CPBelt Inactive Member muses...

In 1:1 skirmish games (not squad-based), do you prefer figures have facings (seeing only 180-degrees in front of themselves for example) or not have any facings (being able to see and shoot in all directions)?

I started in the 'facings' camp, quickly left for the 'no facings' camp for several years, but am now considering going back to 'facings'. What keeps me in the 'no facings' camp is that telling 'front' from 'rear' on some of my figures can be very difficult.