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POLL: Favorite Way for Resolving Combat in Skirmish Games?


73 votes were cast.


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Personal logo John the OFM Supporting Member of TMP writes:

Fisticuffs? Marquis of Queensbury rules? Sure!
But "opposed die rolls" are stupid. I have spoken.


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419 hits since 18 Jul 2026
©1994-2026 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
Rolling 2dX and adding the result for a bell curve. X is any type of die, like 2d6.
0
0%
 
Opposed dierolls.
28
38%
bar of chart
this is ridiculous
2
3%
bar of chart
Roll D6s depending on stats.
10
14%
bar of chart
Drawing chits from a bag.
1
1%
bar of chart
none of these/no opinion
8
11%
bar of chart
Drawing/playing cards instead of dice.
4
5%
bar of chart
I don't play skirmish games.
3
4%
bar of chart
not my cup of tea
0
0%
 
other (explain)
0
0%
 
Roll D6, highest roll wins.
2
3%
bar of chart
Rolling a single die, which can be any type of die.
8
11%
bar of chart
Rolling a pool of dice looking for successes, with each success being a hit.
7
10%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION
When resolving if an attack hits in combat in a skirmish game, which do you prefer?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this previous poll.