Help support TMP


POLL: Is Our Magic Really Technology?


122 votes were cast.


Back to POLLS home page


M C MonkeyDew writes:

Other: both


Back to the Homepage



892 hits since 19 Jan 2016
©1994-2017 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

VOTING RESULTS
AnswerVotes%Chart
yes, our magic is really technology
36
30%
bar of chart
no opinion
24
20%
bar of chart
no, our magic is not technology
57
47%
bar of chart
other (explain)
5
4%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

Personal logo etotheipi Sponsoring Member of TMP muses:

So to answer the question, we would have to know definitively (or discuss in this thread!) the nature of magic and technolgy. What distinguishes "magic" from "technology."

For me, technology is an understood (at least by someone) domain with well-defined trade-offs and limits on capability. Magic, by contrast, is a creative and disruptive force that, while it may be countered, doesn't have limitations and certainly not well-defined trade-offs.

A couple practical examples of what I mean:

Fireballs
Or, pretty much any tactical combat magic are handled the exact same way we would a sci-fi plasma ball rifle. You have specific ranges, to-hit, and damage parameters.
Summoning
Again, this type and rank of mage has exactly these odds of summoning these categories of creature which will have those specific statistics.
Enhancement
Blessing a suit of armor is pretty much the same thing as adding a tech level to the construction of your battle armor. +1 or +2. Congratulations!
Evocation
Even big, sweeping magic like curses, scrying, and weather control have long lists of specific material elements, and well-defined casting times and effect ranges.
Abjuration
Even when we have "random" effects they come from a pre-published (and read by every player everywhere) list of effects with assigned probabilities.
I'm not saying there is anything wrong with this; I play lots of games that implement magic this way and enjoy them. And it does have the benefit of expectation management and consistency that is very important for certain types of game play (especially tournaments).

I'm just asking is this "magic" or just technology in other clothes?

[I have opinions on whether some of our technology is too magic-esque, also, but those are reserved for a different discussion.]

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.