Help support TMP


POLL: Ancients: More Abstraction, More Fun?


132 votes were cast.


Back to POLLS home page


Personal logo Battle Cry Bill Supporting Member of TMP writes:

I am not sure exactly what his combined comments mean. I would say that ancient warfare particularly when defined as a 3000 year period is too broad a period to have extremely detailed rules. We don't really have enough good accounts and data to make them more than speculatively detailed. So the simple rules can be more fun because you can build a more abstract game. Depends on the rules. Lion Rampant and C&C:A are both examples of simpler rules that are easy to learn and people have fun playing (even when they lose.)

Bill


Back to the Homepage



771 hits since 15 Aug 2016
©1994-2017 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

VOTING RESULTS
AnswerVotes%Chart
other (explain)
8
6%
bar of chart
I disagree
61
46%
bar of chart
I agree
36
27%
bar of chart
no opinion
27
20%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION
Writing in Slingshot magazine #277, editor Richard Taylor made this observation about wargames:
…wargames tend to be more fun and provide more game when they adopt a much higher level of abstraction, either overtly (like Lost Battles, where small unit interactions are deliberately abstracted out), or by default (like DBA, where whatever the man-figure scales may say, we think of the battles as being on the largest scale, and movement and maneuver is totally abstract).
Do you agree?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.