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+1 Mildbill |
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319 hits since 24 Mar 2026
©1994-2026 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
Add a die/lose a die bonus/penalty systems | 24 | 8% | |
|---|---|---|---|
Card-based activation/initiative | 30 | 10% | |
Command and control restrictions | 40 | 14% | |
Different dice type for different quality troops | 20 | 7% | |
Hidden units | 25 | 9% | |
Opposed dice rolls | 23 | 8% | |
Random activation (as with Bolt Action Dice) | 20 | 7% | |
Removing figures rather than bases | 20 | 7% | |
Rolling to succeed with a charge | 18 | 6% | |
Simultaneous combat in a firefight | 30 | 10% | |
Use of one dice type throughout the rules | 35 | 12% | |
all of the above | 1 | 0% | |
none of these/no opinion | 4 | 1% | |
this is ridiculous | 3 | 1% | |
not my cup of tea | 0 | 0% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
Whatever process, procedure, formula, etc., which draws you into a game, or which you just think is "nifty." Poll set up by |