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POLL: Improving Game Design


132 votes were cast.


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daler240D Supporting Member of TMP writes:

I think he is delusional.


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769 hits since 13 Aug 2016
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VOTING RESULTS
AnswerVotes%Chart
no opinion
31
23%
bar of chart
I agree
48
36%
bar of chart
I disagree
53
40%
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POLL IS CLOSED
POLL DESCRIPTION
Writing on the Game Design forum on TMP, thehawk said:
The best hope for improving games design is to improve the knowledge of systems modelling and design techniques amongst the games design community.

I'm not saying that they need to design games using professional techniques, but just become more aware of the way warfare works as a system.

There is space for hard (mathematical) and soft (non-mathematical) mechanisms in the same game. It's not a one or the other choice.

Kriegspiel used soft techniques over 100 years ago in the form of umpires using 'seat of the pants' methods to assess situations. One benefit is the uncertainty that a soft model produces in the mind of the player. The player can't assess the odds, but just respond to inputs from the umpire.

The Perfect Captain's WOTR game design immerses the player in an historical environment via it's use of historical terminology and concepts. This is another soft (non-mathematical) technique.

I don't play many commercial products but if anything, I think wargaming is moving more towards toy gaming than an adult hobby. It should be going the other way, for example by looking at warfare using modern design techniques.
Do you agree or disagree?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.