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| The Last Conformist writes: |
"Too" is worse than lazy. "Too many modifiers" is bad by definition, but people vary wildly on how many are too many. |
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339 hits since 14 Feb 2026
©1994-2026 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
Ammunition tracking | 14 | 3% | |
|---|---|---|---|
Bidding | 24 | 6% | |
Complicated calculations | 45 | 11% | |
Complicated IF/THEN/ELSE/EXCEPT comparative combat resolutions | 44 | 11% | |
Complicated sub-game | 19 | 5% | |
Ending turn due to failure to activate | 25 | 6% | |
Grid-based movement | 12 | 3% | |
Hand of cards | 18 | 4% | |
Negative effects for unpainted units/figures | 17 | 4% | |
Points | 12 | 3% | |
Precision movement requirements | 23 | 6% | |
Range guessing | 20 | 5% | |
Restrictions on talking to teammates | 16 | 4% | |
Rules that make preferred units too powerful | 26 | 6% | |
Too many modifiers | 36 | 9% | |
Too many phases | 21 | 5% | |
Written orders | 21 | 5% | |
all of the above | 4 | 1% | |
none of these/no opinion | 4 | 1% | |
this is ridiculous | 0 | 0% | |
not my cup of tea | 0 | 0% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
A game mechanic being a process, procedure or action required to play the game. Poll set up by |