Help support TMP


POLL: Favorite RPG style?


110 votes were cast.


Back to POLLS home page


Personal logo Sgt Slag Supporting Member of TMP writes:

B and C seem very similar. I could go either way, but C seemed a little closer to my style as a DM. I've been running the same campaign world since 1983. Players, and their characters, have come and gone, but the world remains the same setting, with the same cultures, and the same maps. It has become an old, familiar friend, to me, and to my players. Much of it is unexplored, so if they become bored with one region, they can simply move to a new area/country, and a different culture.

My games exist in my 1983-vintage, sandbox world. Since I created it from scratch, I can make it whatever suits me, and my current players. We all enjoy that. Sandboxes are the only way I will run my game, unless we all agree to play a one-off module, but that has been quite rare. Cheers!


Back to the Homepage



Areas of Interest

General
Fantasy
Science Fiction

494 hits since 22 Jan 2019
©1994-2019 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

VOTING RESULTS
AnswerVotes%Chart
A
13
12%
bar of chart
B
34
31%
bar of chart
C
17
15%
bar of chart
D
5
5%
bar of chart
E
7
6%
bar of chart
F
2
2%
bar of chart
G
4
4%
bar of chart
other
2
2%
bar of chart
none of these
24
22%
bar of chart
this is ridiculous
2
2%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

Personal logo Parzival Supporting Member of TMP writes:

Not genre or setting, but style of play.

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.

A
Full 'story arc' campaign with a beginning, middle and definitive end, and defined goals and objectives for the characters. Characters start at first level and go unto the story ends or they die (or become gods, etc.), whichever happens first.
B
Looser, 'whatever happens' sandbox full campaign: the world (and story) become whatever the PCs make of it. There may be plots going on, but they don't necessarily drive the direction of the characters' adventures. The adventurers start at first level and continue to maximum level until they die, become gods, etc..
C
'Multiple story arc' full campaigns, where the characters follow different, not always connected briefer story arcs, basically independent campaigns, each with a definitive beginning, middle, and end, but these don't define the whole arc of the characters themselves. Start at first, continue to death, godhood, etc.
D
Mini story campaign. Like A., but with the characters only really being followed for a short while. The story has a beginning, middle and end, but the characters may start at a higher level, or end at a relatively low level and are simply retired, though technically they could go on.
E
Mini sandbox campaign. Lots of disconnected adventures, but no real arc. May start at any level, end at any level.
F
One shot story adventure: Characters are created for each adventure, which has a beginning, middle, and end, and they might level up during it, but once it's done, it's done, and so are they. If it's a "campaign" it's because there happen to be 2 or 3 adventures in a published module series, but that's all.
G
Dungeon crawls. Kill the monsters, loot the place, level up or die. Maybe we'll use the characters over several sessions, maybe we'll roll up new ones. No real 'campaign' involved.
other
Please explain.
none of these
Or no opinion.
this is ridiculous
Ridiculous.