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POLL: Mathematical vs Non-Mathematical Models of Combat


136 votes were cast.


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Personal logo Weasel Supporting Member of TMP writes:

I'm not sure what on earth the question is asking, to be honest, so help an idiot out:

Any time you have random factors, you can calculate the odds no?

The odds of any given event happening, or not happening can be figured out on a piece of paper, using fifth grade math.

How would a game be "non-mathematical" ?


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922 hits since 17 Feb 2016
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VOTING RESULTS
AnswerVotes%Chart
I prefer mathematical models
15
11%
bar of chart
I can't picture a non-mathematical model
40
29%
bar of chart
no opinion
20
15%
bar of chart
other (explain)
7
5%
bar of chart
I think he's confused over semantics
46
34%
bar of chart
I prefer non-mathematical models
8
6%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION
Richard Taylor, writing in Slingshot magazine, says that modern wargaming is "…fundamentally a mathematical model of conflict… with an emphasis on position, manoeuvre and factorised combat." He wonders if non-mathematical models might have something to offer future wargame designers. Do you prefer mathematical models or non-mathematical models?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this previous poll.