
unknown member writes: 
I'm not sure what on earth the question is asking, to be honest, so help an idiot out: Any time you have random factors, you can calculate the odds no? The odds of any given event happening, or not happening can be figured out on a piece of paper, using fifth grade math. How would a game be "nonmathematical" ? 
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VOTING RESULTS  
Answer  Votes  %  Chart 
no opinion  20  15%  

other (explain)  7  5%  
I prefer nonmathematical models  8  6%  
I can't picture a nonmathematical model  40  29%  
I prefer mathematical models  15  11%  
I think he's confused over semantics  46  34% 
POLL IS CLOSED 
POLL DESCRIPTION  
Richard Taylor, writing in Slingshot magazine, says that modern wargaming is "…fundamentally a mathematical model of conflict… with an emphasis on position, manoeuvre and factorised combat." He wonders if nonmathematical models might have something to offer future wargame designers. Do you prefer mathematical models or nonmathematical models? Poll set up by unknown member, based on this previous poll. 