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POLL: Worst Historical Wargame Rules (Round 1)

The last day of voting is 20 Jan 2022.

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Personal logo Murphy Sponsoring Member of TMP writes:

"Broadsword, Buccaneer, and Blunderbuss" (Pirate Rules by Old Glory)…

Completely unplayable not to the difficulty of the rules but to the sections that are completely missing from the rules book…

Among many of the problems were:

1: The author of the book knew what he was writing about but seemed to not understand the concept that the reader may need or want definitions of some of the terms he used.

2: Whole entire paragraphs of text missing from the book.

3: The wrong maps used in the scenarios.

4: Lack of proof reading and editing, thus horrible misspellings throughout.

TBH, it looked like
A: Either the author just cranked these out in a 2 day drunk and tossed them to the printer,
B: He dropped the rough draft onto the editors desk while the editor was at lunch, and the printer came by and saw them and thought it was the final for print, and took it,
C: He missed the deadline and the editor came screaming to him saying "We need it NOW!", and he just gave them what he had and editor said "Fine! RUN IT"

It's absolutely horrible and a perfect example of "How rules shouldn't be written and published".

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Personal logo 20thmaine Supporting Member of TMP writes:

So: what are the worst wargame rules you've ever used? Any criteria you like that reflects what's wrong with the rules – too simplistic, too nitpicking, too slow, so fast it doesn't feel like you're playing the right time period? Or just produce a dull game.

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.