Help support TMP


POLL: What Drives the "Arms Race"?


285 votes were cast.


Back to POLLS home page


templar72 Inactive Member writes:

I don't think you should blame malicious intent for what can more easily be described as incompetence or lack of forethought.

As for the 'unamed' company, I wish my favorite historical figure manufacturers could afford to have the best sculptors release the nicest figures and produce high quality glossy supliments and fiction on a weekly basis.

IMHO the problem stems more from planning and playtesting taking a backseat to hurried implementation. I also think alot of game designers do not understand statistics and math very well.

Ed


Back to the Homepage



2,786 hits since 16 Jul 2004
©1994-2017 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

VOTING RESULTS
AnswerVotes%Chart
continued development
47
16%
bar of chart
poor design
34
12%
bar of chart
cheesy players
31
11%
bar of chart
poor playtesting
22
8%
bar of chart
playtesting ignored
6
2%
bar of chart
business needs
126
44%
bar of chart
other
19
7%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

In Fanatic Magazine #1, Andy Chambers shares his thoughts on continued game development:

[As a designer of supplements] I contributed to the development curve of the game. Or, more simplistically, the arms race. It works like this: as more units and armies get designed for a game the dynamics of what works best on the battlefield become better understood by designer and players alike. The things which are known to be most effective are used en masse more and more ineffective or over/under-costed ones appear less frequently in newer lists thanks to increased feedback from players. Eventually the original game becomes warped in its development by the additional material hanging from it.

What is the ultimate cause of the arms race?

continued development

The arms race occurs naturally whenever a game system continues to publish new supplements.

poor design

The arms race is due to designers who lack understanding of what their additions are doing to the fundamental game.

cheesy players

The arms race is driven by unscrupulous players who take advantage of every flaw in the game system.

poor playtesting

The arms race is caused by shoddy testing of new supplements prior to publication, so that mistakes and poor decisions end up in publication.

playtesting ignored

The designers ignore feedback from playtesters, and publish flawed products despite warnings.

business needs

The arms race is a calculated business decision, to force players to continue to purchase new models so that their armies can remain competitive.

other

Something else.