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Talking to your teammates is half the fun. |
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
Precision movement requirements | 42 | 11% | |
|---|---|---|---|
Priority fire restrictions | 8 | 2% | |
Random events | 6 | 2% | |
Range guessing | 33 | 8% | |
Reinforcement rolls | 2 | 1% | |
Restrictions on talking to teammates | 37 | 9% | |
Rolling to succeed with a charge | 6 | 2% | |
Rolls for hit/save/armor save/damage | 23 | 6% | |
Rules that make preferred units too powerful | 50 | 13% | |
Saving throws | 14 | 4% | |
Simultaneous movement | 16 | 4% | |
Too many modifiers | 61 | 15% | |
Too many phases | 48 | 12% | |
Unit rosters | 7 | 2% | |
Written orders | 35 | 9% | |
all of the above | 3 | 1% | |
other (explain) | 1 | 0% | |
none of these/no opinion | 3 | 1% | |
this is ridiculous | 2 | 1% | |
not my cup of tea | 0 | 0% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
A game mechanic being a process, procedure or action required to play the game. Poll set up by |