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Covert Walrus writes: |
I liked the whole Silhouette rules system from DP9, the core of Gear Kreig and Heavy Gear; A design system that takes points OFF a vehicle type for "Design Flaws" or an individual vehicle for being a "Lemon" is pretty unique, and some of the designs for WW2 in the Gear Krieg game really benefitted from this idea. I am unsure as to what "Never caught on" really means, as it's abit like "Dead game" as a definition. You see tha occasioanly game of something but it's not played week after week at the club, does that make it a rare game? I mean, both Dystopian Wars 2.5 edition, Full Thrust 2,5 and WH40K 8th edition are frequently played at my FGLS at about the same frequency, yet only one of those is considered a "living" game. |
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You've got a scenario map, and you need to create some hills. Is there some way to just print out the map in very large scale, so you can trace the outline of the hills you need to build? The Editor finds out...
470 hits since 29 Mar 2024
©1994-2024 Bill Armintrout
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VOTING RESULTS | |||
Answer | Votes | % | Chart |
Age of Eagles | 24 | 10% | |
---|---|---|---|
Battlefleet Gothic | 31 | 13% | |
Battles Lines (ACW – Suncoast Skirmishers) | 2 | 1% | |
Battlesystem (TSR) | 26 | 11% | |
Blucher | 18 | 8% | |
CAV (combined arms mech action - Reaper) | 9 | 4% | |
Combat Zone (em4) | 3 | 1% | |
Complete Brigadier, The | 13 | 6% | |
Crimefighters | 3 | 1% | |
Donnybrook | 14 | 6% | |
Fields of Honor | 13 | 6% | |
Gear Krieg | 10 | 4% | |
Heavy Gear | 8 | 3% | |
It Came From Beyond the Still | 7 | 3% | |
Knights and Magic | 10 | 4% | |
all of the above | 2 | 1% | |
other (explain) | 3 | 1% | |
none of these/no opinion | 32 | 14% | |
this is ridiculous | 2 | 1% | |
not my cup of tea | 3 | 1% |
POLL IS CLOSED |
POLL DESCRIPTION | |
Do you have a favorite ruleset that never became popular in the hobby? Poll set up by Editor in Chief Bill , based on this pre-poll discussion. |