Help support TMP

POLL: Chicken & Eggs

129 votes were cast.

Back to POLLS home page

Mute Bystander writes:

90/10 for Historically based games (including Fantasy and SF with based on a historical event.)

That said… Line em up and charge (most GW Fantasy/SF and some MEDANC rules) is inherently off putting.

(confronted by a game of Warhammer, I'd certainly prefer to decline and go off to read a history book)

Or read a good rules set. Or organize my armies in storage better. Or sell miniatures on Ebay/forums. Or even… (wait for it…) paint my miniatures.

Ditto 40K.

Back to the Homepage

Areas of Interest


1,238 hits since 25 May 2016
©1994-2019 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

100% history/0% gaming
bar of chart
90% history/10% gaming
bar of chart
80% history/20% gaming
bar of chart
70% history/30% gaming
bar of chart
60% history/40% gaming
bar of chart
50% history/50% gaming
bar of chart
40% history/60% gaming
bar of chart
30% history/70% gaming
bar of chart
20% history/80% gaming
bar of chart
10% history/90% gaming
bar of chart
0% history/100% gaming
I am not a historical gamer
bar of chart
I don't know
bar of chart
other (explain)
bar of chart

Personal logo optional field Supporting Member of TMP writes:

The background:

On RAFM's site today, I saw a Chinese Rope Catapult:
Chinese Rope Catapult

As I had never heard of such a device, I Googled the term and discovered this (seemingly rather informative, but for all I know entirely inaccurate) site with a good deal of information on the topic.

It led me to wonder this: Do you know about and play a game because you have read and know something about the period (and/or setting) prior to the game, or do you learn about a period (and/or setting) because you enjoy games set in that time(s) & place(s)?

I realize for most of us the answer may be a bit of both and rather murky, but to give an example:

Bob the bureaucrat works at the Acme-Reneé-GøsHüffån Company™ (NASDAQ: ARGH!)™ filing paperwork. However, history is a hobby of his, and he especially loves reading anything related to the American Civil War and has read many books on the subject (everything from historic novels such as Killer Angels by Michael Shaara to scholarly history Upton and the Army by Stephen Ambrose to personal narratives such as Reminiscences of the Civil War by John Brown Gordon, and even (thanks to the wonder of the internet) the letters and dispatches of Robert E. Lee, etc.). He is what some might call an "armchair historian." He plays games with his friends, but isn't really a gamer per se. Eventually it led him to paint matching armies for both Union and Confederate forces. In doing so, he reads several sets of rules and settles on Musketoons & Minié Balls™ because he feels it is the most accurate game for depicting the events of that conflict. Knowing his friend Alexander loves games, he invites him over to play a few games, which they both enjoy. Bob decides to expand his armies. He wants to include his favorite units like the "North-West Missouri Militia Fusilier-Hussars,"™ even though it is a very poor unit in the game, and it allows his opponent to use the "Tone Deaf Bugler"™ rule. In all of this, his driving force is really his love of history.

Alexander the accountant is Bob's friend and fellow worker at the Acme-Reneé-GøsHüffån Company™. Alexander loves games of all sorts, from dice games like Yahtzee to video games such as Mario Cart to tabletop miniatures games such as Warhammer 40K. Alexander plays them quite frequently. He plays a few games of Musketoons & Minié Balls™ with Bob because he is Bob's friend and because he loves games. He especially loves Musketoons & Minié Balls™ and decides to paint up a force. He includes the "West New York State Volunteer Zouave Mounted Highland Volunteer Regiment"™ (also known as the WNYSVZMHVR to those interested in the conflict) in his force because they can use both the "Dash it All!"™ and the "What in the Tarnation?"™ special rules. This makes them especially effective in Musketoons & Minié Balls.™ He reads a few webpages on the WNYSVZMHVR and enjoys what he reads, but his driving force is really to play (and to a lesser extent, win games).

Bob is clearly someone who is driven to game by his love of history, and Alexander is driven to read history by his love of games. Later, Alexander wants to use the "Who can say no to such a Somdetch?"™ optional rule which would allow him to field elephants, but Bob objects, pointing out that historically the King of Siam's offer of elephants was rejected by Lincoln.

Most of us will fall in the middle, but still more to one side or the other; almost no person splits the difference exactly.

Where do you fall? Does it vary by period? What is more important to you – historical accuracy or effectiveness under the rules, and what role does each play?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.