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| Warbeads writes: |
John, A well done evaluation of VnB. Positive yet clear on what you think the weaknesses/strengths of the game are. I really tried to like this game but after multiple years of reading and "evaluating" I discovered I did not want to play it. An epiphany was when the realization hit that I wanted it to be able to reflect everything from AWI to MAW equally well with flavor appropriate to each era and it didn't do that (for me) enough to make the effort to play a game. I was asking the game to be what it wasn't – generic enough to be used for that many distinct flavors of musket based combat and yet "feel" (reflect proper tactics equalling increased chance of historical tactical outcome) right. I was asking it to be both generic and granular enough do that, not to mention combining tactical and Grand tactical elements in the same rule set. The problem was not necessarily in the rule set (although I do have issues wiith the rules) as much as what I wanted it to do. My current 'exploratory' set of rules is Stand Your Ground which may turn out to meet my (since reduced as a result of the VnB experience) expectations for AWI and MAW. Gracias, Glenn |
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©1994-2010 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
very adaptable | 13 | 9% | |
|---|---|---|---|
somewhat adaptable | 26 | 18% | |
not very adaptable | 4 | 3% | |
don't like the game system | 16 | 11% | |
not familiar with the rules | 64 | 44% | |
never heard of it before | 23 | 16% | |
not a gamer | 1 | 1% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
A recent issue of Miniature Wargames magazine (#290) included an article on adapting the Volley & Bayonet rules system for the Samurai period. How well do you feel that the V&B game system adapts to periods other than those it was originally designed for? |