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POLL: Why The Sword and the Flame? (Round 1A)


273 votes were cast by total voters.


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Personal logo Old Contemptible Supporting Member of TMP writes:

Nothing wrong the current edition other than they are getting to be hard to find. If you want to change or add a rule, then go ahead.


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VOTING RESULTS
AnswerVotes%Chart
abstracted rules
3
1%
bar of chart
best rules for large skirmishes
13
5%
bar of chart
doesn't take itself too seriously
34
12%
bar of chart
dramatic gameplay
9
3%
bar of chart
easy to find players
6
2%
bar of chart
easy to play
38
14%
bar of chart
figures are killed or wounded
7
3%
bar of chart
fog of war feeling
6
2%
bar of chart
fun to play
31
11%
bar of chart
history plus Hollywood
29
11%
bar of chart
individual fights
5
2%
bar of chart
just like the movies
8
3%
bar of chart
melee is exciting
10
4%
bar of chart
no arguments over the rules
7
3%
bar of chart
not a lot of game mechanics
18
7%
bar of chart
all of the above
5
2%
bar of chart
other (explain)
0
0%
 
none of these/no opinion
19
7%
bar of chart
this is ridiculous
3
1%
bar of chart
not my scale
1
0%
bar of chart
not my genre
11
4%
bar of chart
not my cup of tea
10
4%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

Personal logo PzGeneral Supporting Member of TMP writes:

In my quest for the perfect set of Colonial rules, I have a copy of The Sword and the Flame. I know they are wildly popular here on TMP, and I'd just like your opinions on why. I've looked them over; they look to be fun, but I don't see anything really ground-breaking mechanically or room for many tactical decisions. They seem very simple. Is that the attraction? Am I missing something?

Please don't look at this message as an attack on them; it's not meant to be. As I said, always looking for a great set of rules. And with only a 2.5-3 hour window to play when we get together, maybe TSATF is just what the Doctor ordered.

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.