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POLL: Communicating With Your Fellow Commanders in a Wargame


166 votes were cast by total voters.


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Personal logo x42brown Supporting Member of TMP writes:

The multiplayer games I enjoy most each player has his own victory conditions. It can be quite amusing the talk between people nominally on the same side but with a conflict of their victory conditions on some part of the battle.

So let them talk.

x42


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700 hits since 19 Mar 2018
©1994-2019 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
We allow verbal orders and discussions with no limitations among commanders.
63
38%
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We permit the passing of hand-written notes only. No game-related verbal communication permitted.
9
5%
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We use hand-written notes that must be carried by horse/vehicle to another commander (thus it may take a turn or more to communicate with possibility of message being lost).
20
12%
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verbal communication only during the other side's turn
4
2%
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two-minute phase for discussion
5
3%
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communication via order sheets
3
2%
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written notes limited to 120 characters or less
1
1%
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only PMs/texts/tweets allowed
1
1%
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custom communication system via internet
2
1%
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answer trivia question to win discussion time
2
1%
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no communication allowed
9
5%
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communication allowed only if commander figures are adjacent
20
12%
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use of cards/flags/signals
6
4%
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other (explain)
6
4%
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none of these/no opinion
15
9%
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POLL IS CLOSED
POLL DESCRIPTION

Personal logo DWilliams Supporting Member of TMP writes:

Any wargame scenario with multiple players on a side raises the question of communication. What rules, if any, govern communication among commanders during a wargame in your club?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.