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POLL: What Is Harder to Simulate: Real Warfare or Fantasy?


108 votes were cast.


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Personal logo Editor in Chief Bill The Editor of TMP Fezian writes:

Fantasy is harder! You have all the things that pertain to reality, plus you need to add all the fantasy stuff. Authors can handwave; designers have to make it work!


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441 hits since 14 Apr 2018
©1994-2018 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
I don't play fantasy games
7
6%
bar of chart
none of these/no opinion
10
9%
bar of chart
other (explain)
1
1%
bar of chart
fantasy warfare is harder to simulate
8
7%
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real warfare is harder to simulate
73
68%
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I don't play historical games
1
1%
bar of chart
both are equally difficult to simulate
8
7%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

Gunfreak Supporting Member of TMP In the TMP Dawghouse writes:

I ended in a rather strange internet argument.

The topic was about the computer game Total Warhammer 2. I said it's a lot simpler to transfer a fantasy universe (one that already is a game) to a computer game, than trying to do it with an historic war. By simulating. I don't mean a true simulator, but making a computer game that at least to some degree has its basis in a real war and gives a quasi-realistic result and behavior in game.

I mean Warhammer already has stats for each unit. Warhammer is fought with just a few on each side. It's balanced. You simply need to transfer those stats and those few pages of rules into a game and do some tweaking.

Now try and do that with, say, Napoleonic wars. First you need to boil it down to some numbers and rules (like you do with Napoleonic miniature rules). But Napoleonic rules generally aren't made for tournaments or balance.

The control and command of the Napoleonic wars are far more complex than Warhammer.

Even in the miniature world, Napoleonic wargames are often much larger than Warhammer games.

You usually have 20 units in your Total War army. This is more than most Warhammer miniature games. But far far far fewer than during the Napoleonic wars.

Then you simply have to consider you have to try and model the real world, physics, etc. You don't need to make battles appear to have realism in a Warhammer game.

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.