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POLL: Don't Scenarios Make the Game?


82 votes were cast.


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unknown member writes:

:)

Robert, I respect that you respect what can be achieved within the 2-3mm scale on the tabletop.

Years back I was on a mission to campaign the Command & Colors games (converted to 3D), as I believed them an excellent way to get battles of history onto our local game tables. As we know, the C&C games are easy-entry systems, and might [are] even simplistic with their game mechanics.

Taken at face value, the venerable C&C games wouldn't be hailed as those 'good rules', until we consider all the scenarios they can present – they can do battles, and if pimped for miniatures is our thing, the rules become great, for what they can enable fulfilled in someone's afternoon.

Looking first at what is that game 'scenario' to be accomplished (maybe battles, for maybe playing within a four-hour session, and using easy-to-learn-and-then-execute…..rules)…..average/poor/pooh-poohed rules can become the good rules.

I've seen lots of scenarios ruined by great rules – too slow for the units involved, too difficult to absorb by the crowd involved, too detailed to execute for the game plan or time span expected…..Epic Fail….

Back to 2-3mm (actual Epic Scale IMO)……quite different rules work best for unit-based scales such as these – and if your plan is to do a big battle presentation on the same space typically used for tactical skirmish gaming – well that's a whole different scenario to execute.


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VOTING RESULTS
AnswerVotes%Chart
yes, scenarios make the game
50
61%
bar of chart
this is ridiculous
1
1%
bar of chart
not my cup of tea
0
0%
 
none of these/no opinion
10
12%
bar of chart
no, scenarios do not make the game
17
21%
bar of chart
other (explain)
4
5%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

unknown member writes:

I recently hosted a modern Ukrainian Conflict game, and it went well, but it got me thinking – wasn't the game's outcome pretty set from the initial disposition of forces, their missions, locations, entry times/points, with so much largely determined by the initial scenario?

"Dicta" – German fighter ace Oswald Boelke back in WWI penned a series of precepts on how to ensure aerial victories – the thrust of his guidance was to always achieve positional advantage before engaging the enemy (if this was gained, kills were a matter of 'just pulling the trigger').

As a long-time member here on TMP, I often read the threads asking "what's the best ruleset for this or that period, or the most accurate, or most realistic"…

I think these threads often are putting the cart before the horse – do rules actually make the game, or is it how the forces are arrayed on the tabletop for the encounter actually, and largely influence what happens once the trigger is pulled?

If this is true, or what mostly influences game outcomes by/through the initial game setup – then do most rules actually operate to interject randomness into this formula, by dice rolling to make the results less predictable (and therein enters "the game")?

Furthermore, wouldn't the most realistic rules reinforce expected and predictable outcomes, and therefore make the original scenario creation that most important factor for getting expected results?

Poll set up by unknown member, based on this pre-poll discussion.