Help support TMP


POLL: Rate Crossfire


419 votes were cast.


Back to POLLS home page


Mycenius Inactive Member writes:

Yeah sorry Fred – I realised that after I posted – it is a side effect of the mechanics and if you have players who manipulate it as Tim describes you do need a simple work around to prevent it.


Back to the Homepage



2,065 hits since 6 Feb 2011
©1994-2017 Bill Armintrout
Comments or corrections?

If you were a member of this website, you could participate in website polls. Would you like a free membership?

VOTING RESULTS
AnswerVotes%Chart
1
13
3%
bar of chart
2
3
1%
bar of chart
3
12
3%
bar of chart
4
7
2%
bar of chart
5
14
3%
bar of chart
6
13
3%
bar of chart
7
25
6%
bar of chart
8
43
10%
bar of chart
9
21
5%
bar of chart
10
17
4%
bar of chart
haven't played Crossfire
248
59%
bar of chart
no opinion
3
1%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

Writing in the Journal of the Society of Twentieth Century Wargamers, John Moher remarks:

...over recent years I have found Crossfire to be the best gaming experience for battalion-sized and smaller games… Just like the real world there are no rulers or turns, and the battle ebbs and flows back and forth with each action running the risk of being your last (and it doesn't use any artificial mechanisms like cards or dice rolls to achieve the passing of initiative from one side to the other).

Like many of Arty Conliffe's rule sets it's designed to get you playing quickly, is relatively easy and intuitive to pick up and learn, but takes a long time to master! And at the end of it all you find yourself realizing you're actually thinking more or less like you'd expect people to have done so (or to do so) in real life – something I have yet to see any other skirmish, 1:1, or similar level rule set achieve!

On a scale of 1 (poor) to 10 (excellent), how would you rate Crossfire (the WWII ruleset)?